Last post I shared a custom magic mechanic for my Pathfinder game and there were some problems with it. I have listened to those who told me about how broken it was and I have made some changes, I’d love to get some more feedback before I work on coming at this from different angle.
NOTE: This campaign will be using CORE RULEBOOK ONLY
Wizard, Sorcerer, Druid, and Cleric are no longer playable classes in my game.
Magic(Arcane) [Prerequisite Int 13] and Magic(Divine) [Prerequisite Wis 13] are feats. Only one magic feat may be taken.
There are no spell level requirements.
Spells must be learned, taught, or bestowed.
Spell points per level = 1+ 1/2 Int(Arcane) or 1/2 Wis(Divine) modifier.
Upon taking magic the player chooses 20 levels of spells known with 0 level spells costing 1/2 level each. The list must get DM approval.
Spells cost 1 point per level to cast, level 0 spells being free.
Players can spend 1 temporary point of Con to gain 5 additional spell points, for every Con point sacrificed after the first they take an additional 1d4 con damage.
Spell points are recovered at 1 per hour. Additional spell points gained from sacrificing Con must be recovered before regular spell points are recovered.
In addition, all spell DCs are +5 because of the rare but potent nature of spells in this world